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Episode 01 - THE CEREAL BROTHERS - A prison is pitched in darkness. Suddenly, search lights beam down and alarms wail as an inmate escapes. Who is this wretched prisoner? It’s none other than a ruthless thug by the name of Mickey the Maniac! Surprise, surprise – the waiting getaway spaceship is being driven by another well-known creep: Cereal Bob, AKA Mickey’s younger brother! No doubt he’s probably taught him a thing or two about being a real criminal. The Cosmic Cowboys are on edge. They’re dealing with a ruthless pair of hard-knocks. Mickey, meanwhile, is being cruel and nasty to his “weakling” brother, whom he continually dismisses. How long will it take for the joyous brotherly reunion to turn sour, especially with the Cosmic Cowboys in hot pursuit?
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Episode 02 - VACATION DRILL - Cereal Bob is one exhausted criminal. His constant evil-doings have worn him out: A bit of vacation will do him some good. He moves into a deserted mobile home and takes in some well-deserved R and R. Meanwhile, over at the saloon, things are not well between the Cowboys. Curtis can no longer take Dook’s nagging and announces that he needs to take a break. Despite Dook’s efforts to stop him, Curtis quits, buys a palatial ranch on a desert planet and lives like a nouveau riche in his posh retreat. Cereal Bob is shocked to find Curtis moving into the large mansion across the street. Curtis turns out to be a noisy and despicable neighbour! Bob’s tranquil setting is transformed into Trailer Park Hell, courtesy of Curtis’s noisy and insufferable activities! Cereal Bob drags Dook out of his glum solitude, entrusting him with a new mission: evict Curtis and take him away – the faster the better!
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Episode 03 - LUCK OUT BELOW - Curtis has ordered a lucky ring. He immediately sees the ring’s magical effects, but despite the overwhelming proof at hand, Dook remains skeptical. A call from Granny sends them off to escort a convoy of hazardous plutarium, a nitro-glycerine-type product. The convoy is headed for an oxygen factory, which feeds a small planet called Vega. Of course, Cereal Bob is not far away, with a vicious scheme to destroy the factory and deprive the entire planet of oxygen. But Bob had better be ready to fend off a pair of determined Cosmic Cowboys armed with their wits, laser guns and luck, thanks to Curtis’s dime-store ring.
Episode 04 - COSMICS IN THE BLIZZARD - Granny dispatches Dook and Curtis to Planet Blizzard, a small ice-covered planet. The planet’s inhabitants have noticed a strange pink prowler in the northern region. It’s none other than Cereal Bob. With means that would do any criminal organisation proud (that is, using thousands of connected electric heaters), Bob tries to melt the ice on the planet. Will the Cosmic Cowboys be able to avoid this chilling disaster?
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Episode 05 - A CEREAL CHRISTMAS - It’s Christmas Eve and Cereal Bob has sent hundreds of Bob look-alike androids on the loose, spreading panic and fear throughout the galaxy’s homes. The Cosmic Cowboys discover that the clones come from Planet Christmuss, where Santa Claus lives. When they reach Christmuss, the Cowboys learn that Bob has abducted Santa and is using the jolly gent’s toy assembly line to build the clones. The Cowboys’ investigation is helped by the presence of Flakey, a silly snowman who also happens to be a wanna-be Cosmic Cowboy.
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Episode 06 - SPACED OUT MOMMA! - Curtis’s mom shows up unexpectedly at the saloon. It only takes two minutes for him to remember how difficult she can be, especially when she starts reminiscing about stories of his childhood. She then knits ridiculous sweaters that Dook and Curtis are forced to wear so as not to hurt her feelings. But luckily for them, she’s also a gourmet cook! Meanwhile, on a nearby planet, Cereal Bob is busy hypnotizing his victims, bringing them back to their baby years with a “spiral-in-the-eye” system. Granny sends the Cosmic Cowboys to the planet where Bob is wreaking havoc – but they’re not alone on their mission. Curtis’s mother has tagged along for the ride. Later, the Cowboys are ready to pull their hair out when Mom becomes enamoured by the cute little pink rabbit. Mom further adds insult to injury when she lambastes her son for wanting to harm this adorable bunny.
Episode 07 - TWIDDLE DEE DUMB - Bob, irked at being interrupted by the Cosmic Cowboys while he’s in the middle of intimidating alien life forms, decides to pass himself off as Granny. He then sends the Cowboys off on a mission to one of his homemade planets. Bob’s planet is nothing but one big pinball machine. It’s a gigantic trap meant to keep the Cowboys busy fending off danger while Bob is free to go back and continue his reign of terror amongst the aliens of Mouirg.
Episode 08 - STAR-STRANGLED BANTER - A high-ranking police bureaucrat gives Dook and Curtis a surprise inspection visit. His name: Marshall Thompson. A short, bespectacled runt who relentlessly keeps on their heels, Thompson takes note of everything they do, or don’t do. That includes: behaviour, equipment maintenance, uniform, etc. Granny calls. A Cereal Bob sighting has been reported in a very select Turkish bathhouse. This bathhouse is actually located in a bunker situated in the frozen Tundra, where one of the most important weapons fairs in the galaxy is taking place. Once they get there, the Cowboys are involved in a wild cat-and-mouse game with Bob, mafia types and, of course, Mr. Velcro himself – Marshall Thompson, who continues to harass the Cowboys to no end.
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Episode 09 - HOT DOG BOB - A journalist named Stanley has been assigned to do a story on the Cosmic Cowboys. The Cowboys are swamped by mindless paperwork – all part of the department’s new initiative to increase red tape. Dook and Curtis immediately set off on a campaign to improve their image, thanks to the positive spin they’ll get from their visiting journalist. Stanley, however, is no Walter Cronkite. He’s actually a Class A amateur. The new police rules have turned the Cowboys into dull boys and this does not make for great journalism. Bob doesn’t hesitate to use Stanley as his PR tool in boosting his image as a galaxy-wide thug. Everyone heads over to the TV studio, where the art of image makeovers and spin will never be the same.
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Episode 10 - THE PIG ESCAPE - Cereal Bob’s spaceship has broken down on planet Snout. Cossoni, a mechanic and junkyard dealer, gives him a tow. Cossoni tells Bob that the repairs are going to take some time and that it won’t be cheap. Bob, who doesn’t have any cash on him, finds himself stuck on the outskirts of Snout City. Wandering this little town isn’t Bob’s idea of fun. The inhabitants of Snout City are lowly, snivelling, lowlife pigs. Meanwhile, Curtis tries to find a replacement part for his scooter and gets in touch with his old friend Cossoni, who tells him to drop by the scrap yard. Bob avoids the inhabitants of Snout City as best he can and goes back to the scrap yard to get his spaceship. Bad luck: the Cosmic Cowboys are there! Bob goes back to town and convinces the inhabitants to attack the scrap yard and get rid of our crime-fighting duo.
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Episode 11 - GOOD LUX CHARM - The Cowboys have accidentally destroyed a spoiled child’s favourite plush toy. The Cowboys must pay back this awful debt by toiling away for the child’s father, who also happens to be a powerful industrial developer. The Cowboys are assigned to renovate the developer’s private mansion. If that isn’t bad enough, they must also answer to the developer’s sadistic and cruel aide. The aide assigns 1,001 jobs to the hapless Cowboys. Who is going to rescue our heroes? Can you spell B-O-B?
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Episode 12 - A SHRINKING WORLD - Cereal Bob needs to get his hands on a shrinking machine in order to get a gigantic bomb out of his secret hideout. He zeroes in on an exceptionally gifted kid named Nicky, who has invented just this type of machine. The Cosmic Cowboys are immediately sent off to protect the child. But even if Nicky is extremely gifted, he’s also a real brat. When Bob manages to kidnap Nicky, the Cowboys breathe a collective sigh of relief! Will Bob have enough patience to wait until the young inventor puts the finishing touches on his machine before losing his mind?
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Episode 13 - ECOMANIAC - Dook comes to the grim realisation that the galaxy’s ecosystem is being depleted and decides to do something about it. Dook now understands that the law of nature rules above all laws and from now on chooses to obey Mother Nature’s ways. He puts away his polluting space scooter in the barn and applies his pro-environment philosophy to the saloon and his job. Who will win? The law of nature, or the arm of the law?
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Episode 14 - A MYSTERIUS TALE - The Cosmic Cowboys fall under the spell of a sly fortune-teller named Mysterius, who claims to know what the future has in store for our fearless duo. Even if at first Dook doesn’t believe a word Mysterius says, he still consults the caped fiend several times a day! Bob has heard much about this infamous fortune-teller and drops by for a visit, only to be told that he will rule the universe forever.
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Episode 15 - MOMOCOP - A high-tech, ultra-efficient police robot sends the Cosmic Cowboys into an early retirement. He takes over the saloon and confiscates their space scooters! What are the Cowboys going to do with their new-found spare time? More to the point, what are they going to do with this moronic robot they call Momocop? Momocop is so dense that he becomes a hazard to the population, the Cowboys and even Bob, who warns the Cowboys that he’s going to go ballistic unless something is done about this new robotic arm of the law.
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Episode 16 - GRABBIT AND RUN! - Cereal Bob is extremely disappointed because his recently-ordered Apolonus Magic Box has failed to give him supernatural powers and turned him into the master of the universe. Bob decides to seek revenge on the great magician, by attending one of Apolonus’s shows. Dook and Curtis also attend this show. They spot Bob and chase him up on stage, where Apolonus grabs Bob and pulls the all-famous rabbit-in-the-hat trick. Bob disappears, which prompts Curtis to want to charge the magician with assisting a fugitive. The Cowboys quickly realise that they’ll need Apolonus’s magic to try to get their hands on Bob.
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Episode 17 - LIAR’S LAIR - Bob does the unthinkable and hires a lawyer named Liar. This makes life unbearable for the Cowboys, who just can’t seem to get charges to stick on this devious Teflon rabbit. Each time they bring him to court, Bob’s lawyer gets him off on a technicality. The slimy lawyer turns the tables on Bob and succeeds in throwing Bob out of his house and seizes all of his possessions in lieu of payment. A desperate Bob turns to the Cowboys in the hope of getting everyone’s lives back to normal.
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Episode 18 - SPACE FAN-ATIC - Bob meets his biggest fan in the universe. His name is Robert. But Robert is more than just a fan. He’s a fan-atic. In the beginning, Bob is touched by this adulation, especially when he considers that Robert has invented a machine that can zap the Cowboys from one place to another. Soon Robert begins to overstay his welcome. He moves in with Bob and criticises everything Bob does. In the end, Bob unwittingly uses the Cowboys’ help in getting rid of this pest they call Robert.
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Episode 19 - FRIEND OR FIEND? - Curtis no longer trusts Dook. The sad part is that this mistrust has been fuelled by nonsense and trivialities. The uneasiness grows and grows and soon it starts affecting the Cowboys’ work. Meanwhile, Bob has built a fearless robot, which he unleashes on the Cowboys. The battle results in Curtis being accidentally wounded by Dook! Curtis is now convinced that Dook is really out to get him. When Bob’s robot goes berserk and the rascally rabbit himself can’t pull the reigns on his own creation, the Cowboys have no other choice but to trust Bob, while Bob has to trust the Cowboys and Curtis must learn, once again, to trust his friend Dook.
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Episode 20 - MALICIOUS MALICIA - Granny dispatches her niece, Malicia, off to the Cowboys’ saloon for a period of training and discipline. The Cowboys quickly fall victim to Malicia’s charms and end up as rivals. Everything goes awry when Malicia suddenly disappears – no doubt abducted by Bob. Bob soon ends up being wooed by Malicia’s spell, but the girl also reveals herself to be a pest and spoiled brat.
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Episode 21 - SPACE CASTAWAYS - The Cowboys crash into a space iceberg during one of their routine chases with Bob. The Cowboys land on what appears to be a deserted island. Dook and Curtis must learn to live like the Robinson Crusoe family if they are to survive. Curtis takes this all in stride. After all, here’s a glorious opportunity to enjoy a vacation on a beautiful beach. The vacation is short-lived, however. Another vacationer has also chosen this island for a bit of R and R. His name is Bob, and he’s got a bunch of new friends with him – a tribe of locals who simply adore him!
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Episode 22 - TRADING SPACES - Hang on to your hats because the Cowboys are about to meet their match! It’s the Mascara Super Girls – an all-girl replica of the Cowboys. The two sides make a bet. The girls will have to show what they’re made of by trying to capture Bob. In return, the Cowboys will have to get their claws on a fellow named Mixer Joe – the girls’ most wanted criminal. The Cowboys quickly learn that nabbing Mixer Joe isn’t all fun and games, especially when you don’t have the full 411 on the crook in the first place! To make matters even more frenetic, Mixer Joe uses to a few secret tricks of his own to unleash mayhem on Dook and Curtis.
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Episode 23 - TRADING SPACES - Johnny, the owner of a shabby circus, takes his travelling road show to several planets. In his search for some entertainment, Bob decides to take in the circus show. He is soon spotted and word gets back to the Cowboys that the pink rabbit is hanging out at the local circus. Dook and Curtis race to the circus to nab Bob, but they are faced with a problem. Johnny has just fired two of his clowns, but manages to improvise by using the Cowboys and Bob as unwitting members of the circus act. As they say, the show must go on…
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Episode 24 - DEBT OR ALIVE - Granny has sent an envelope filled with cash to the Cowboys. It’s the reward money for anyone who helps Dook and Curtis capture Bob. Later, while Dook is absent, a distracted Curtis accidentally throws away the envelope. When he realises his mistake, Curtis tries to cover up the gaffe by telling Dook that robbers broke into the saloon. He claims that he bravely fought off the thugs, but they still managed to grab the envelope and escaped. Dook is impressed with Curtis and congratulates him for his bravery. Riddled by guilt, Curtis decides the only way to pay back the money is to capture Bob all by himself. The next morning, Dook notices that Curtis isn’t in the saloon and finds a note from Curtis in the kitchen. In the note, Curtis finally tells the truth. Dook hesitates: should he let Curtis fix his own mistake, or should he rush to help his friend? Meanwhile, Bob has troubles of his own. He’s stuck in a dispute with an overzealous bailiff. Bob also wants to get his claws on the reward money. Bob decides to turn himself in – and hopefully he’ll claim the reward. Who will get the money in the end?
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Episode 25 - DEBT OR ALIVE - In his ongoing quest to rule the universe, Bob turns to a sleazy charlatan, who sells him all sorts of so-called magic-formula potions. But the results aren’t exactly what Bob expected. The potions transform Bob into a more disturbed psychopath than he already is. Bob goes completely ballistic and prepares to unleash his evil wrath using the dreaded potions. The Cowboys soon find themselves dealing with a weirder Bob than they’re accustomed to.
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Episode 26 - PUMPKIN DISPATCH - The Cowboys are very excited about the upcoming Intergalactic Space Vehicle Show. They really want to go and check it out, but Granny, who is taking part in an agricultural competition, asks them to bring her giant pumpkin that she grew on the planet where the competition is being held. While they’re taking care of this “important” delivery, Granny tells them that Cereal Bob wants to get his hands on the Galactica ES, a state-of-the-art vehicle on display at the space vehicle show. The Cowboys must stop Bob because if he gets his paws on the vehicle, the rabbit could take over the universe! Thanks to Granny’s giant pumpkin the Cowboys find a solution to avert disaster. Unfortunately Dook and Curtis will have lots of explaining to do when they face Granny’s interrogation.
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Episode 27 - SUPERGUY - Bob gets an idea. He needs some steel rock, but this rock is only found deep in the centre of planet Super. This rock is the same type that Superguy used to become invincible. Dook and Curtis have a simple job to do: prevent Bob from getting to the rock. Bob is already digging away as the Cowboys land on the planet. They then get the shock of their lives when they meet Superguy. He is now out of shape, frazzled and in need of a workout! In the end, Superguy must use a little white lie and lots of last-minute exercise to defeat Bob, who discovers, much to his horror, that his precious rock has long lost its super power.
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Episode 28 - SPLIT POISONALITY - Bob turns to the Cosmic Cowboys to report that he’s been the victim of a crime! Indeed, Bob tells the Cowboys, someone broke into his spaceship. Dook and Curtis have a job to do: nab whoever is doing this. There’s only one catch: Bob is robbing himself! Seems that when he goes to sleep at night, Bob sleepwalks – or, in this case, sleeprobs… How will the Cobwoys protect Bob from himself?
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Episode 29 - COSMIC CAST - Dook falls off a stool and ends up with a broken leg and a new cast. The doctor warns Curtis: “Dook must not walk, or he will never walk again!” Cereal Bob finds out about this and does everything he can to get Dook back on his feet. Curtis, meanwhile, does all he can to prevent Dook from falling victim to Bob’s treacherous plan. In the end, it’s all quite a feat!
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Episode 30 - DIPLOMA DILEMMA - Granny is horrified to learn that Curtis doesn’t have a police academy certificate. And without this certificate, Curtis can’t be a cop. And he can’t be Dook’s partner, either. Dook does his part in teaching Curtis the basics of law enforcement, but he’s soon forced to respond single-handedly to Bob’s ongoing criminal deeds. Indeed, Dook is now a solo act, which means that Curtis must learn to read his law books by himself. Just as Curtis is about to fail another police exam, Dook sets aside his respect for the law and rides to his friend’s rescue by helping him cheat on the exam. The results: a big, fat zero in theory, but a perfect score for practicality. This means Curtis still passes, which allows him to team up once again with Dook to continue chasing Bob.
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Episode 31 - SPATIAL AGENT - The Cosmic Cowboys are visited by Secret Agent Eweing, a rather paranoid, superstitious kook who claims to be working for a top-secret organisation that is apparently observing Bob’s every move. Eweing claims that Bob is putting the finishing touches on a massive black hole that, when completed, will be able to swallow the entire universe. Eweing tells Dook and Curtis that he needs their services to put a stop to Bob’s evil plan. Dook has long complained that Curtis lacks ambition and decides this is the time to show him what he’s made of – so he decides to take up Eweing’s offer in the hopes of joining the secret service. Dook, however, isn’t impressed with Eweing, and decides to keep his guard up. Later, Curtis falls under the spell of the paranoid secret agent, and even starts to question Granny’s motives. When Dook learns that Bob is actually building a pancake-making machine, he realises that his buddy is in danger as long as he’s under the control of Eweing. Dook decides to defend Bob and also does his best to yank Curtis from Eweing’s grip. The Cowboys eventually learn that Eweing is actually a deranged escapee from the local psychiatric hospital.
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Episode 32 - FLYING RODEO COWBOY - Times are tough for the Cowboys. Business is dead. There’s nothing to do. To pass the time, Dook decides to grab his space scooter and participate in a Rocket Rodeo for some zany and wild action. The CCs aren’t yet aware that Bob is hatching a new evil plan. Indeed, Bob unleashes thousands of tiny flies capable of disrupting all high-tech contraptions. Dook is too busy being a rodeo acrobat to notice Bob’s plan, despite the fact that it’s being unleashed right under his nose.
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Episode 33 - BOXING DAY - Joe Uppercut, an ambitious illegal boxing promoter, is so impressed with Bob’s infamous temper tantrums that he invites the pink rabbit to join him in his business venture, with promises of fame, fortune and championships galore. Bob, who enjoys a good donnybrook every now and then, accepts Uppercut’s offer. Bob undergoes training, but Uppercut knows full well that simply a few nice words whispered in Bob’s ear will send him off on a psychotic tangent. Meanwhile, Curtis is back to his gambling ways. He even secretly bets all he’s got on Bob. Things go awry when the Cowboys are assigned by Granny to investigate the illegal boxing racket. It doesn’t take long for Dook to see that Curtis is acting in a very peculiar manner. After a few attempts at blocking the investigation, Curtis finally breaks down and admits to his gambling ways. He even confesses to having gambled all of Dook’s money!
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Episode 34 - THE TIES THAT BLIND - It’s time for the Cowboys to undergo their annual medical exams. Piece of cake for Dook. Drudgery for Curtis. Surprise! Dook finds out he’s in worse shape than anticipated! The news only gets worse when we find out that Dook is almost as blind as a bat. After all, a blind cop is an unemployed cop. These drastic developments cause tensions to escalate between the two Cowboys because Curtis, as it turns out, is in excellent shape. How is crime going to be defeated in the universe if only one Cosmic Cowboy is in shape to get the job done? Curtis is left with the unenviable task of finding a replacement for Dook.
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Episode 35 - GALACTIC VOODOO - Bob has made a Dook voodoo doll, which he gleefully proceeds to poke and prod with a needle, before tossing it about. Meanwhile, back at the saloon, Dook doesn’t feel very well. He’s actually feeling the effects of Bob’s devilish ways and has no idea that he is being controlled from afar. Worried that his friend’s condition isn’t improving, Curtis decides to bring Dook to see Dr. Tumbleweed. The good doctor gets Dook to undergo a battery of tests – a rigorous exercise that leaves Dook frazzled and exhausted. Tumbleweed takes a look at the results of the tests and announces that Dook is under a space voodoo spell. He orders Dook to wear a special anti-voodoo helmet. Each time Dook wears the helmet, he limits the effects of the spell. Dook and Curtis decide to visit Bob and snatch the voodoo doll from him. But when they move in, Bob unleashes a Curtis doll. Before long, the Cowboys have a devilish time trying to subdue each other’s dolls – a situation that can only spell trouble.
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Episode 36 - THE TORTOISE AND THE HARE! - The Cowboys’ morning is interrupted by the sight of a little man setting up a private detective agency next door. Dook and Curtis check out their brand new neighbour and discover that the detective is right out of the 1930s! And he even manages to show up on the scene of each call the Cowboys answer. With their enthusiasm at an all-time low, the Cowboys decide to look a little further and learn that their neighbourly private eye isn’t all that he’s cracked up to be.
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Episode 37 - STATUE OF IMITATIONS - Zon, a long-haired artist visits Bob’s spaceship and announces that a galaxy-wide contest is under way to find the best artist, and whose works shall be displayed among the best and brightest at his museum. When Bob hears “best”, he imagines his winning art capturing the top prize. But the hip Zon isn’t too impressed with Bob’s art, and describes it as “cute” and meaningless. Meanwhile, Granny is briefing the Cowboys about Bob and his expected raid on Zon’s museum. The Cowboys are dispatched for some undercover work at the museum. As phoney artists, Dook and Curtis are the picture of contrasts. Their visit to Zon’s museum will leave no one unfazed.
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Episode 38 - SO LONG SALOON - Granny has made a terrible mistake! She’s forgotten to renew the Cowboys’ saloon lease! Despite her claims that the mistake is a small administrative oversight that shall soon be resolved, the Cowboys discover that their home is up for sale, and potential buyers are already dropping by to have a look. Bob eventually buys the saloon and the Cowboys must move into a shabby old residence. The only way to get their saloon back is to try to catch Bob in the middle of a criminal act and seize all of his belongings. Easier said than done, though…
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Episode 39 - HALLOWED HOLOGRAM - Dook’s grandfather – who is now a ghost – has dropped by for a visit. There’s a glitch, however: only Dook can see the ghost. This, of course, causes problems. Curtis thinks that his friend is seeing things. Bob, who overhears the Cowboys’ conversation, decides to make his move. He has invented a machine that can create virtual images and flashes an image of Dook’s Grandfather at Dook. Dook, who has never met this great, great, great, great grandfather, is quickly mesmerized by his presence and does everything he tells him – including the theft of a supply of missiles that the Cowboys were supposed to be protecting. But Bob’s plan goes off stride when the Grandpa ghost gets involved in the fracas. While Curtis is now positive that Dook is a complete kook, the ghost succeeds in busting Bob’s evil scheme.
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Episode 40 - PROMOTION COMMOTION - It’s that time of the year again. Dook and Curtis are eagerly awaiting news on whether they will be promoted or not. But, as is the case every year, the Cowboys expect to receive their letters in the mail, announcing that they have once again been refused. This year, however, there is a major development – Curtis has received his promotion! In no time, the promotion gets to Curtis’s head, which leads to some rather dicey moments between the Cowboys.
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Episode 41 - VASE THAT ? - Dook has been felled by a bad cold and has turned into a whining, annoying tot. Curtis isn’t taking too well to his friend’s behaviour, and the tension is mounting at the saloon, but they still have to find a way to work together. They are soon on the hunt for Bob, who is trying to break into an antiques museum to steal a collection of Chinese vases. Bob is eagerly anticipating a diplomatic row that the galaxy has never seen. The Cowboys, however, must do their best to prevent Bob from smashing the priceless vase.
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Episode 42 - DOUBLE TROUBLE - Bob has created a clone of Curtis. The zombie-eyed double has been programmed to cause major problems between the Cowboys. Bob swoops down and kidnaps the real Curtis and sends in the Curtis clone to take his place. Dook soon notices that something is not right with his friend. Odd incidents are also happening around the saloon, and Dook is quickly getting fed up – so much so, that the relationship between the duo is on the rocks. Meanwhile, back on Bob’s spaceship, a kidnapped Curtis is being teased and taunted by Bob. Dook’s suspicions that he’s dealing with a body double are fuelled when his friend declines to join him in a game of cards.
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Episode 43 - GENIE IN A THROTTLE - Curtis inherits an old shaving cream container from his great uncle. Miffed at receiving such a worthless gift, he hands it over to Dook. There’s more to this rusty can than meets the eye! Indeed, a genie emerges from the can and grants three wishes to whoever is the owner of the shaving cream container. There’s a dispute over who, exactly, owns the can, but Dook makes the first wish and dispatches his friend to hell. Moments later, Curtis lands at Bob’s feet. Dook makes a second wish and asks that Curtis be returned to the saloon. When Curtis is zapped back home, Bob clues in on what’s going on and tries to get his paws on the shaving cream container. Who will get to make the third and final wish?
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Episode 44 - HEROS TOLERANCE - Bob is hanging out near the toy warehouse and hears screams. It’s a child, stranded on the roof of the warehouse and in danger of falling. Bob snickers sadistically and continues walking – until the child falls and lands on Bob. The child is safe! The father happily thanks the rescuer for his heroics. The Cowboys later read about this incident in the newspaper and are stunned beyond belief. Bob is a hero! Granny tells the Cowboys to present the medal of honour to Bob – a citation that salutes all good Samaritans in the galaxy. The Cowboys are not pleased, but they must follow orders. Meanwhile, Bob doesn’t like all this adulation. Everyone is congratulating him and he can’t stand it. He decides he must boost his reputation as Public Enemy Number One by committing a series of crimes. But how does one do that when the Cowboys are not far behind? Bob comes up with a plan. He will scramble the police radio airwaves to dodge the Cowboys.
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Episode 45 - PSYCHO SWITCH - It’s Granny’s birthday! Dook and Curtis are battling it out to see who will offer the best gift. Bob, bound and gagged, would be the best gift ever! As the Cowboys plan their capture of the pink rabbit, Bob undergoes an identity crisis when he comes into contact with Doctor Toolittle. From exploding cakes to confused identities, this is one Cosmic Cowboys episode loaded with craziness and zaniness.
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Episode 46 - BAD BABY - The doorbell rings and Curtis discovers an abandoned baby sitting on the front porch. Curtis says he’d love to adopt the child, but Dook reminds him that it’s out of the question. Curtis is allowed to play with the child for the rest of the day. Fun turns into mayhem when the baby gets out of control, stealing Dook’s scooter and causing nothing but trouble for the Cowboys. It is later learned that the baby was a special delivery, courtesy of Bob, sent as a decoy while he implemented his most devious plan: to control all of the television stations in the universe and broadcast his propaganda 24 hours a day.
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Episode 47 - GUEST WORK - The Cowboys come to the grim realisation that they just don’t have any friends. Curtis has a solution. They decide to host a party at the saloon for all of their acquaintances. Only one guest shows up – Bob – and the Cowboys must do their best to entertain by organising all sorts of party activities and games. Bob cheats and wins. This annoys the Cowboys, but guests are guests, after all. To get their revenge, Dook suggests that they introduce one last contest: the old rob-the-bank game…
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Episode 48 - PYRAMID SCHEMING - The Cowboys have a new mission! They must keep watch over a very important archaeological site shaped as an inverted pyramid. Dook and Curtis must stay at the site until a famous archaeologist shows up. The orders are strict: the Cowboys must not enter the pyramid. The pyramid also houses the infamous Thung pin – a special pin that turns the bearer of the pin into whatever last came out of the bearer’s mouth. Needless to say, Bob isn’t too far away and is looking to have the last word…
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Episode 49 - RUNNING JOKE - Curtis is determined to get back in shape. He’s set up a gym in the barn. The Cowboy’s eyes are firmly set on a contest that will determine who will carry the Olympic torch. Dook also decides to enter the contest – and wins. Two Greek athletes pay Dook a visit and announce that he has been selected to carry the torch. They remind him that tradition dictates that the flame must never be extinguished and that the one who carries the torch must never stop running. The only problem is that Dook will have to run from one end of the universe to the other. Curtis has an idea: he will use his scooter to tow a treadmill. That way, Dook can keep running! The Cowboys also have to contend with Bob, who decides he wants to be part of the Olympic tradition by attempting to steal the torch.
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Episode 50 - THE GHOST SHIP - A mysterious pirate ship has been destroying spaceships. The offending ship remains a mystery because it always manages to escape. The Cowboys are called to solve this riddle. No doubt Bob must be involved. No, says Granny. For once, Bob appears to be innocent. He has apparently been minding his business. A closer look reveals that Bob is far from being a Boy Scout. He’s actually in his spaceship, manning a video game, which just happens to involve a mysterious pirate ship…
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Episode 51 - GAME OVER - Bob decides it’s time to implement his video game scheme. He creates Bug-Eyed, a supposedly ruthless monster, dispatched throughout the galaxy to wreak havoc. But Bob doesn’t plan on the fact that Bug-Eyed, instead, enjoys good music and leisurely activities – forget fierce combat! Curtis is delighted when, for once, he can put his video game skills to good use!
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Episode 52 - MISSION IMPLAUSIBLE - Granny announces that Bob has obtained permission to construct something on a distant, tiny asteroid. The Cowboys are sent to have a look at what the scheming rabbit is building. Dook and Curtis quickly realise that landing on the asteroid won’t be easy. Bob eventually unveils his project: it’s a brand new rocket. Before long, the two Cowboys are rocketed into what could well be an endless trip into oblivion.